如何看待《游戏设计艺术》里的一句话:”你做的前十个游戏都是垃圾,所以赶紧做掉吧”? - 知乎

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《游戏设计艺术》作者也就是Jesse Schell是我们学校的教授,所以我约了个线上office hour直接问了他本人: Jesse回答说这句话的目的就是单纯为了鼓励大家放开做,不要被“困”在第一个项目上,很多人会纠结于第一个作品,甚至因为其无法达到预期感到沮丧而放弃。


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