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Re: GZDoom 4.10.0 released by HorseJockey » Sun Dec 04, 2022 5:12 pm Awesome, thanks for all your hard work. "Allow assigning IQM frames by animation name plus frame offset." Does this mean that we can now write the name of the animation we have in the action editor of Blender in Modeldef? So instead of: FrameIndex 0000 A 0 0 we can ...
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