到底是 blender 好用还是 3Dmax 好用? - 知乎
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blender的革新性要强得多,它的节点体系设计可是瞄着顶尖的houdini。 。 单是pbr物理材质渲染这套2012年以来的影视游戏主打范式,就是原生支持。 它的着色节点系统简洁而灵活,比maya(也是二十年没啥长进的)还强大得多,更不是max那套可比的。
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